Archive for category: Shadow of a Soul:Chapter I

3D Ivy Generator 2012

Hello folks, I’ve been wanting to do something for the 3d community for a long time now. Unfortunately, I don’t have enough free time to create anything useful from scratch. I was working with Thomas Luft’s Ivy Generator for some scenes and even though it’s awesome, it was pretty slow to create ivies (it was [...]

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Latest updates

Categories:Shadow of a Soul:Chapter I

It’s been a busy couple of days. Here’s a bullet-point list of the stuff I did: – Re-encoded some of the videos. File sizes changed from 70MB to 20MB with no noticeable loss of quality with 3 pass encoding. It’s pretty easy to overdo quality and bitrate settings it seems. Needs lots of iterations. Videos [...]

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Announcement

Categories:Shadow of a Soul:Chapter I

Hello folks, I’ve got a lot of stuff to say about both the game and other things. Here we go. I decided to postpone the release of the game to May 2013. Why? Shortest answer is: the game’s not ready yet. There are levels left to be done, some character work still needs to be [...]

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105 Days to go

Categories:Shadow of a Soul:Chapter I

Hello folks, Sorry about the lack of updates. I’ve been away because of some sad stuff that happened in the family which I won’t go into in detail. I was unable to check my emails, the site, etc. I came back and resumed my no phone, no internet and no email life and I’ve been [...]

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128 Days to go

Categories:Shadow of a Soul:Chapter I

I’ve struggled with rendering/network problems all day. I came across this article about VFX of Transformers 3 couple minutes ago, it put a smile on my face. For a last push on the final weekend of work, ILM’s entire render farm was used for Transformers 3. ILM calculates that that added up to more than [...]

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129 Days to go

Categories:Shadow of a Soul:Chapter I

Debuged code all day. Damn bugs. I think every programmer should read this quote by Dijkstra. The competent programmer is fully aware of the strictly limited size of his own skull; therefore he approaches the programming task in full humility, and among other things he avoids clever tricks like the plague. In the case of [...]

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130 Days to go

Categories:Shadow of a Soul:Chapter I

I was reading Programming Game AI by Example and found the following paragraphs really interesting, even though they don’t really apply to Shadow of a Soul. But what is this mysterious thing we call artificial intelligence? With regard to game AI I am firmly of the opinion that if the player believes the agent he’s [...]

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131 Days to go

Categories:Shadow of a Soul:Chapter I

Everything’s going great with the game, albeit a little bit slower than I’d like. One of the things that I was working on today was laying down my own CAT5 network cables for changing the location of my tiny computing farm. I bought a 100 meter cable because readymade ones are a pain in the [...]

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132 Days to go

Categories:Shadow of a Soul:Chapter I

I lost all my reference image folders when the motherboard went kaput last month so I had to search for reference images on the net again. Reference images help me to model assets and communicate ideas to freelancers that I work with. This time, however, instead of using Google images I decided to search for [...]

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133 Days to go

Categories:Shadow of a Soul:Chapter I

An early post, albeit a short one. I’ll be doing a lot of emailing today, mostly to freelancers that I should have contacted last week. I’ve yet to touch any of the accounting stuff that I should have finished 5 days ago, so that’s going to be another important thing. Plus I need to update [...]

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134 Days to go

Categories:Shadow of a Soul:Chapter I

I’ve finally updated the previous posts (some are still missing)! Victory!!!

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135 Days to go

Categories:Shadow of a Soul:Chapter I

I’ve been really interested in GPU computing for the last year or so. I think it’s a fascinating area. What makes GPUs so good at computing is their massive ability to do parallel tasks. CPUs are still needed for conditional stuff such as if x is below 100, y is equal to 20. But any [...]

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136 Days to go

Categories:Shadow of a Soul:Chapter I

I’ve got shit loads of files scattered all around my servers (thanks to last month’s workstation meltdown) making it hard to find anything quickly. I’ve searched for a decent file search utility that allows you to search network locations but couldn’t find anything that didn’t cost an arm and a leg (that is $50). Then [...]

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137 Days to go

Categories:Shadow of a Soul:Chapter I

OK, I’ve finished Diablo 3. Played Nightmare till Act 2. All in all, I’ve spend 25 hours playing the game. My final verdict on the single player aspect? I don’t really like it. Honestly, it’s boring. Can’t really explain, maybe it’s an age(I’m 30) thing since it’s basically the same idea, click on monsters to [...]

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138 Days to go

Categories:Shadow of a Soul:Chapter I

There was a problem with the site that resulted in losing about 10-15 posts (I’m too lazy to count). Here’s what happened. Couple of weeks ago I moved my DNS servers to Amazon’s Route 53 DNS hosting service and about two weeks ago my hosting company moved this site to another much more powerful server [...]

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139 Days to go

Categories:Shadow of a Soul:Chapter I

Hello folks, There was a problem with the site and I’ve lost 2 weeks worth of posts. I’ll add them again soon.

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143 Days to go

Categories:Shadow of a Soul:Chapter I

I took the day off and played Diablo 3. I’m on level 23 now and still running away like a girl when I see some monsters. I still hate those goddamned flies. Worst creatures ever created for a game. Maybe my expectations were very low after reading the user reviews but I didn’t find the [...]

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144 Days to go

Categories:Shadow of a Soul:Chapter I

I’m almost done with the freelancer portal. It’s looking good and working nicely. I’ve decided to use WordPress as the base of the site because of the gazillion plug-ins it provides. I played Diablo 3 for the first time today. I’m amazed at the cinematics. Blizzard has ruled in that regard ever since Warcraft 2. [...]

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145 Days to go

Categories:Shadow of a Soul:Chapter I

Posts galore! I hate naming my characters. I find it really difficult to select a name for a character. I named Jack (the game’s main character) literally the day before I sent my one and only press release. Before that he had just been called Thief in all my notes. The reason I spent two [...]

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146 Days to go

Categories:Shadow of a Soul:Chapter I

I’ve been working from an internet cafe for the past two days. It’s been really really hectic around the house with mom doing the cleaning, dogs barking and with additional renovations going on. While the internet cafe is not the most comfortable place to work, I find the change of location motivating and most of [...]

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