3D Ivy Generator 2012
Hello folks,
I’ve been wanting to do something for the 3d community for a long time now. Unfortunately, I don’t have enough free time to create anything useful from scratch. I was working with Thomas Luft’s Ivy Generator for some scenes and even though it’s awesome, it was pretty slow to create ivies (it was using a single core). He was kind enough to provide the source of the program so I decided to take a shot at accelerating it.
Ivy generator is now fully multi-core optimized. It is 2.5X faster on a single core and an order of magnitude faster on 4 cores. As far as I can tell it is very stable. I’ve also updated the Qt and OpenGL libraries.
I want to thank Thomas Luft for creating this very useful tool, all the credit belongs to him. He has a donation page here. If you find the program useful, please consider donating.
Notes:
There won’t be a Mac or Linux release
Triangulate meshes before importing them into the app

I’m not sure how it works, but looking at the picture I’m fairly certain it’s a good utility. Even though that is a generated, still image, I want to see how you implemented it into your game.
Also. Well done for giving to the community.
leaves are too flat .can we make leaves more realistic
for example some bend or curvature……………….
This is awesome, I use it all the time, and I will be back to say wow, after I tinker with the new.
Will there be a 64 bit version possable???
Thank You
great tool! loving it!
To cry or not to cry, this is awesome, to hear some news from this awesome app, is just great!
Thanks for doing this mate, but I have to be honest, really not noticing the difference. There’s a very minor speed increase when generating the curves, but generating the leaves and branches takes about twice as long.
Hi,
Is there an Win64 download??
even i was wondering that ..
One word, awesome. You did a fantastic job. I was just assigned 3 shots with ivies in it and this has already made my job a lot easier.
@Jamie: I’ve no idea what scene you are working on but IG2012 is using all of my 16 cores on all of my scenes. Maybe you need to test it on a real production setting with a little high poly mesh. It’s taking me 10 seconds to get 1000 branches compared to 2-3 mins previously.
love the new generator did a test image, worked really fast
http://minus.com/lA6WIvpAXddFT
thank you
Daniel Najera
What would it take to get this ported to the Mac platform?
I have an 8 core Mac Pro just itching to run it.