Archive for month: May, 2012

146 Days to go

Categories:Shadow of a Soul:Chapter I

I’ve been working from an internet cafe for the past two days. It’s been really really hectic around the house with mom doing the cleaning, dogs barking and with additional renovations going on. While the internet cafe is not the most comfortable place to work, I find the change of location motivating and most of [...]

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147 Days to go

Categories:Shadow of a Soul:Chapter I

I’ve been working on the design of one of the levels. It’s coming together well. I’ve also continued working on the freelancer portal. There was a kind of emergency with Bonbon (peeing problems due to crystals) that required long distance travel to the vet. Everything is good now. He’s on antibiotics and special ph food. [...]

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148 Days to go

Categories:Shadow of a Soul:Chapter I

As I’ve already written in various posts, I’m pretty out of touch with the web development world. I found out that there are all sorts of frameworks to help with the development of web applications, which makes my previous rant about the expensive online collaboration tools even more true. There is Codeigniter, Cakephp, Yii, Prado, [...]

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149 Days to go

Categories:Shadow of a Soul:Chapter I

Of all the project management apps that I’ve tested, GanttProject is the best of the lot, plus it’s free. The simplicity of Gantt charts pretty much blows all the other stuff out of the water.

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150 Days to go

Categories:Shadow of a Soul:Chapter I

I’m alive! Sorry folks, it’s been crazy around here so I couldn’t even open up the computer, much less work. Last Thursday was the last day that I was able to work. I couldn’t do much today either besides errands and cleaning. One of the cats peed on a hard disk of mine, that was [...]

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151 Days to go

Categories:Shadow of a Soul:Chapter I

House cleaning and errands took up the whole day. Renovations are almost complete.

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152 Days to go

Categories:Shadow of a Soul:Chapter I

My parents are here along with the whole gang of pets. Suffice to say, it’s a little hectic around here.

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153 Days to go

Categories:Shadow of a Soul:Chapter I

I’ve completed most of the work on the installer of the game. It’s looking/working nice.

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154 Days to go

Categories:Shadow of a Soul:Chapter I

WordPress seo plugin update broke the site today (in addition to a million other WordPress websites) for a couple of minutes. Makes you wonder what would happen to the web if any one of the popular WordPress plugins got hacked. The author of the plugin had this to say in the plugin’s changelog . Best [...]

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155 Days to go

Categories:Shadow of a Soul:Chapter I

Does this ring any bells?

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156 Days to go

Categories:Shadow of a Soul:Chapter I

Lately I’ve been fascinated by all the debate surrounding Diablo 3. I’ve identified four main points in the debate. The first one is: always-online-DRM, the second one is: lack of skill trees like Diablo 2, the third one is: Warcraft-ish character/environment design not being gothic/dark/creepy enough and the fourth is: the cheesy/predictable/non-existent story with horrible [...]

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157 Days to go

Categories:Shadow of a Soul:Chapter I

Oh my, oh my. What has the world come to? Today, I’ve been baffled once again by the stupidity of corporate IT departments. I’ve been searching for some simple team collaboration software to better communicate/collaborate with, and manage, freelancers. I’ve tested quite a few of the solutions out there and let me say that most [...]

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158 Days to go

Categories:Shadow of a Soul:Chapter I

A fantastic article from IBM about memory management. Memory management is one of the most fundamental areas of computer programming. In many scripting languages, you don’t have to worry about how memory is managed, but that doesn’t make memory management any less important. Knowing the abilities and limitations of your memory manager is critical for [...]

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159 Days to go

Categories:Shadow of a Soul:Chapter I

One of the most annoying things about creating 3d assets is moving data from one application to another. Since not one application is great at everything, you have to move your assets around a lot. Modeling in one application, repologizing/texturing in another, and rendering in yet another is not uncommon for 3d artists. What’s really [...]

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160 Days to go

Categories:Shadow of a Soul:Chapter I

I’ve been interested in Rage’s mega textures for a long time now. I’ve yet to play the game but I’ve found this PowerPoint presentation about its technology with awesome screenshots in it. It’s a pretty interesting read. Today, I did some texture compression testing (among other things). I’m really happy with the scenes overall. They [...]

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161 Days to go

Categories:Shadow of a Soul:Chapter I

After taking a long hard look at the current progress of the game, I decided to halt the development of trailer #2 for now. Because of all the fucked up shit that happened in the past two months I don’t really feel comfortable working on the trailer knowing that I’m behind schedule. Trailer #2 had [...]

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162 Days to go

Categories:Shadow of a Soul:Chapter I

I’m back! Actually, today is the first day that I was able to sit in front of the computer. I relaxed over the weekend. Now it’s time to get tense again. I’ll fill in the gaps between posts soon. I really enjoyed the timeout from the computer. I plan to do more 1-2 day vacations [...]

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163 Days to go

Categories:Shadow of a Soul:Chapter I

I’m on vacation.

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164 Days to go

Categories:Shadow of a Soul:Chapter I

I’m on vacation

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165 Days to go

Categories:Shadow of a Soul:Chapter I

I’m on vacation.

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