Archive for month: April, 2012

177 Days to go

Categories:Shadow of a Soul:Chapter I

Overall it was a pretty hectic weekend. I’ve ordered quite a few things online including a new lawnmower. The parts for my new PC arrived today. Turns out, I forgot to order a case! I ordered one immediately. I couldn’t work on the game for even one second over the weekend unfortunately. I’ve spent some [...]

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178 Days to go

Categories:Shadow of a Soul:Chapter I

Updates tomorrow folks.

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179 Days to go

Categories:Shadow of a Soul:Chapter I

I’ve entertained some guests today. Pretty hectic day overall. We watched Mission Impossible 4. I thought it was a nice popcorn movie. I haven’t read any horror books for the past couple of nights. I’m reading a business book called, The Lean Startup. I haven’t finished it yet (50 pages left), but let me tell [...]

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180 Days to go

Categories:Shadow of a Soul:Chapter I

I’ve spent 7 hours on the road today. Couldn’t work on the game.

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181 Days to go

Categories:Shadow of a Soul:Chapter I

Well, I took a couple of pictures today to make what I’m about to tell you a little bit more dramatic but I suddenly realized that I don’t have any photo apps on my laptop… I received my beloved power supply in the afternoon thanks to UPS. Took the broken one out of the case. [...]

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182 Days to go

Categories:Shadow of a Soul:Chapter I

Reference hunting and errands pretty much took all of my day. I was mainly searching for anything related to the Victorian era. My search ended up on a sad note though. Turns out, people had their dead relatives photographed in those days. I kind of knew about that from movies, but entering a webpage with [...]

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183 Days to go

Categories:Shadow of a Soul:Chapter I

Sorry for the delay folks. This has been a crazy busy day. I’ve completed a lot of stuff that was important for the game. The power supply failure might well turn out to be a blessing in disguise after all. Here’re two things that I’m loving about working on the laptop. First, peace of mind. [...]

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184 Days to go

Categories:Shadow of a Soul:Chapter I

Well, it seems people in the town like to eat fish and chill, they don’t live in front of their computers like I do, unfortunately. There is just a tiny place that sells computer parts and they only had a 230W power supply. I ordered myself a Corsair 800W PSU online. I hope it gets [...]

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185 Days to go

Categories:Shadow of a Soul:Chapter I

Overall, a great day of work. I’ve been working on some tricky threading issues today. Towards evening the environment variables of Visual Studio 2008 decided to disappear. Because of that I couldn’t run any programs from the command line. There are tons of posts on the web about this issue but I couldn’t find any [...]

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186 Days to go

Categories:Shadow of a Soul:Chapter I

Coded all day today. Very productive day overall. It’s 7am here, I need to sleep.

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187 Days to go

Categories:Shadow of a Soul:Chapter I

I got myself acquainted with cURL today for some networking stuff. Two days ago I had this idea of releasing some of my pipeline tools as commercial products. I think other people would find them very useful and time saving but I haven’t reached a decision about that yet.

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188 Days to go

Categories:Shadow of a Soul:Chapter I

Here’re the links I was talking about yesterday, plus some random ramblings: Bungie, the makers of Halo have some nice papers at this link. Pretty interesting stuff, especially with regard to lighting workflows. Joel Spolsky has written a very interesting article called The Perils of Java Schools (pretty old but still valid). I enjoyed reading [...]

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189 Days to go

Categories:Shadow of a Soul:Chapter I

Apart from the feeling of being overwhelmed, I think I’m doing surprisingly fine considering I’ve been pulling off 12-13-hour days for quite some time now. Feelings of being overwhelmed are related to the schedule of the game. Quite a few things have gone wrong in the past two months, which have pretty much eaten up [...]

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190 Days to go

Categories:Shadow of a Soul:Chapter I

Gotta love buggy software. There should be a website dedicated to workarounds for 3d applications. My 300+ hour renders now take less than 10 minutes because I’m using one of my render nodes as the host for the render server. I’m 100% behind my buggy software rant in this post. Anyway, I’m back in business, [...]

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191 Days to go

Categories:Shadow of a Soul:Chapter I

Early to bed, early to rise. Updates tomorrow.

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192 Days to go

Categories:Shadow of a Soul:Chapter I

Wow, my scenes turned out to be quite heavy for my 100GHZ render farm to handle. 140 hours for a 4k image is a little bit too long a time to render, considering the electricity in this place has a life of its own. No matter what I’ve tried today, render times haven’t improved. I’m [...]

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193 Days to go

Categories:Shadow of a Soul:Chapter I

I think I’m pretty much done with pipeline stuff (knock on the wood). Everything seems to be working fine. There were some issues with the performance of the scripts earlier in the day but I optimized them. Scripts are not the places to do too much data copying/pasting, especially if you have 100s of meshes [...]

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194 Days to go

Categories:Shadow of a Soul:Chapter I

I’m thinking about creating some server side applications with Python. I honestly don’t know much about it other than it’s very popular. The only language I use is C++, plus some Lua for scripting. So my first question was which version to start developing stuff with? Turns out 2.7 is still the most widely used [...]

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195 Days to go

Categories:Shadow of a Soul:Chapter I

What I had planned to be an hour long scripting session took close on 7 hours and the end is still nowhere near in sight, plus I’ve lost quite a bit of hair during the process. I’ll take another crack at it tomorrow. I finished reading The Art of War for Writers yesterday. Here’s one [...]

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196 Days to go

Categories:Shadow of a Soul:Chapter I

Finally, a day without any blackouts! It was a refreshing change to sit in front of the computer after having a breakfast and start working without any distractions. God bless electricity! I did some good work today, mostly on the UV mapping pipeline. I have one more script to write and then my 3d asset [...]

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