Archive for month: March, 2012

207 Days to go

Categories:Shadow of a Soul:Chapter I

Couldn’t get any game related work done today.

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208 Days to go

Categories:Shadow of a Soul:Chapter I

Double post time. Sorry about the delay. I couldn’t work on anything today. First, I got a call from an old client of mine from my freelancing days. They needed some minor changes to an animation that I’d made for them. Turns out I’d put the files related to that job in an obscure directory. [...]

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209 Days to go

Categories:Shadow of a Soul:Chapter I

Continuing from yesterday’s post… As a freelancer it’s very important that you have a website. What’s important on a freelancer’s website? His/her portfolio, period. My belief is that the simpler the site the better. A site with just a portfolio and a contacts section is enough most of the time. And please, no Flash, no [...]

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210 Days to go

Categories:Shadow of a Soul:Chapter I

Now that I’ve been on both sides of the freelancing equation (with regards to 3d work), I’ve decided to talk a bit about that. My first message to all 2d/3d freelancers is – and this may come as a “well, duh!” suggestion – please make a decent website for yourself for fucks sake. I said [...]

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211 Days to go

Categories:Shadow of a Soul:Chapter I

Time just flew by today. I searched for freelancers for a couple of hours in the morning. I found a couple of bad ass dudes, so mission accomplished. However, the amount of horrible horrible artwork out there is just mind blowing. I mean, people were doing better 3d stuff in the 90s, and I’m not [...]

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212 Days to go

Categories:Shadow of a Soul:Chapter I

I managed to do quite a bit of stuff today with 2 hours of sleep. I’ll be joining the world of regular people starting tonight. Here’s what I’ve managed to do: I took care of some law related stuff. Ugh! Created another puzzle for the game on paper. It basically aims to test your puzzle [...]

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213 Days to go

Categories:Shadow of a Soul:Chapter I

I watched MGL Winter Championship finals all day. It was pretty exiting. You can still watch the rebroadcast here, if you are a fan of Starcraft 2.

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214 Days to go

Categories:Shadow of a Soul:Chapter I

Well, turns out the blackouts happen at 5am too! So much for working at night. I did quite a bit of debugging today. Nothing really exiting. Here is a nice debugging article I found that might be useful for those who are not familiar with the concept. I’m also testing various compression algorithms to optimize [...]

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215 Days to go

Categories:Shadow of a Soul:Chapter I

Meet Top Cake. He’s a member of our extended family. He likes to sniff stuff and poop.

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216 Days to go

Categories:Shadow of a Soul:Chapter I

Grrrr…electricity….grrr…problemss…grrrrrr I’ll update this post later today. I’ve been trying really hard to wake up early for the last couple of weeks and a lot of studies show that waking up early is way better than waking up late, everything else being equal. Now, these fuckers that have been cutting off the electricity in this [...]

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217 Days to go

Categories:Shadow of a Soul:Chapter I

Turns out Anti-Aliasing was the source of the bug. I discovered that it was set to some ridiculously high number because of an old configuration file. After turning off anti-aliasing, I was able to run the game without any problems. But soon after, another issue (also OpenGL related) came up! I haven’t managed to find [...]

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218 Days to go

Categories:Shadow of a Soul:Chapter I

I’ve been struggling with OpenGL code, hunting bugs all day. I haven’t been very successful unfortunately so I’ll be working on this stuff again tomorrow. I don’t know much about horror animes except Hellsing , Blood and Blood+. I wouldn’t call them horror just because they have lots of blood and monsters in them though, [...]

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219 Days to go

Categories:Shadow of a Soul:Chapter I

More tidbits from Brain Rules, Most of the events that predict whether something learned also will be remembered occur in the first few seconds of learning. The more elaborately we encode a memory during its initial moments, the stronger it will be. You can improve your chances of remembering something if you reproduce the environment [...]

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220 Days to go

Categories:Shadow of a Soul:Chapter I

This was a productive day. I’ve been working mainly on a tunnel scene. You’ll probably see it in the screenshots that I’ll be releasing soon (hopefully). Photoshop versions of textures take close on 4GB of hard disk space because most of them are 8192×8192 pixels which is 32 times the resolution of a full HD [...]

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221 Days to go

Categories:Shadow of a Soul:Chapter I

I’ve spent a good deal of time on some pipeline work over the past two days. Everything’s coming together nicely. I’ll probably spend less time tinkering with lighting, rendering and various network issues that stem from problems related to these aspects in the future (knock on wood). These power outages were very costly in terms [...]

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222 Days to go

Categories:Shadow of a Soul:Chapter I

Still playing catch up, plus the pressure tank’s engine exploded when I was having a bath! I’ve talked about reading a book called Brain Rules some time ago, here are some tidbits from the book. Pretty interesting stuff. Aerobic exercise just twice a week halves your risk of general dementia. It cuts your risk of [...]

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223 Days to go

Categories:Shadow of a Soul:Chapter I

Still playing catch up but somehow found the time to watch Doom Postmortem. Fantastic stuff. Brought back lots of memories.

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224 Days to go

Categories:Shadow of a Soul:Chapter I

Another power outage for 16 hours! Second time this week.

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225 Days to go

Categories:Shadow of a Soul:Chapter I

I just focused on two related things today. One was setting up a database so that I can store information about people who pre-order the game through Paypal as per my accountant’s instructions, and the other was security. I really took my time with both of those things and the results are great. Even though [...]

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226 Days to go

Categories:Shadow of a Soul:Chapter I

Here’s a little rant about software bugs: Today it’s virtually impossible to become a “power user” in almost any 3d software without getting intimately familiar with that software’s bugs. The reason most power users have to develop workflows and pipelines *around* the software that they use is because the managers of said software are too [...]

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