207 Days to go
Couldn’t get any game related work done today.
Read moreCouldn’t get any game related work done today.
Read moreDouble post time. Sorry about the delay. I couldn’t work on anything today. First, I got a call from an old client of mine from my freelancing days. They needed some minor changes to an animation that I’d made for them. Turns out I’d put the files related to that job in an obscure directory. [...]
Read moreContinuing from yesterday’s post… As a freelancer it’s very important that you have a website. What’s important on a freelancer’s website? His/her portfolio, period. My belief is that the simpler the site the better. A site with just a portfolio and a contacts section is enough most of the time. And please, no Flash, no [...]
Read moreNow that I’ve been on both sides of the freelancing equation (with regards to 3d work), I’ve decided to talk a bit about that. My first message to all 2d/3d freelancers is – and this may come as a “well, duh!” suggestion – please make a decent website for yourself for fucks sake. I said [...]
Read moreTime just flew by today. I searched for freelancers for a couple of hours in the morning. I found a couple of bad ass dudes, so mission accomplished. However, the amount of horrible horrible artwork out there is just mind blowing. I mean, people were doing better 3d stuff in the 90s, and I’m not [...]
Read moreI managed to do quite a bit of stuff today with 2 hours of sleep. I’ll be joining the world of regular people starting tonight. Here’s what I’ve managed to do: I took care of some law related stuff. Ugh! Created another puzzle for the game on paper. It basically aims to test your puzzle [...]
Read moreI watched MGL Winter Championship finals all day. It was pretty exiting. You can still watch the rebroadcast here, if you are a fan of Starcraft 2.
Read moreWell, turns out the blackouts happen at 5am too! So much for working at night. I did quite a bit of debugging today. Nothing really exiting. Here is a nice debugging article I found that might be useful for those who are not familiar with the concept. I’m also testing various compression algorithms to optimize [...]
Read moreMeet Top Cake. He’s a member of our extended family. He likes to sniff stuff and poop.
Read moreGrrrr…electricity….grrr…problemss…grrrrrr I’ll update this post later today. I’ve been trying really hard to wake up early for the last couple of weeks and a lot of studies show that waking up early is way better than waking up late, everything else being equal. Now, these fuckers that have been cutting off the electricity in this [...]
Read moreTurns out Anti-Aliasing was the source of the bug. I discovered that it was set to some ridiculously high number because of an old configuration file. After turning off anti-aliasing, I was able to run the game without any problems. But soon after, another issue (also OpenGL related) came up! I haven’t managed to find [...]
Read moreI’ve been struggling with OpenGL code, hunting bugs all day. I haven’t been very successful unfortunately so I’ll be working on this stuff again tomorrow. I don’t know much about horror animes except Hellsing , Blood and Blood+. I wouldn’t call them horror just because they have lots of blood and monsters in them though, [...]
Read moreMore tidbits from Brain Rules, Most of the events that predict whether something learned also will be remembered occur in the first few seconds of learning. The more elaborately we encode a memory during its initial moments, the stronger it will be. You can improve your chances of remembering something if you reproduce the environment [...]
Read moreThis was a productive day. I’ve been working mainly on a tunnel scene. You’ll probably see it in the screenshots that I’ll be releasing soon (hopefully). Photoshop versions of textures take close on 4GB of hard disk space because most of them are 8192×8192 pixels which is 32 times the resolution of a full HD [...]
Read moreI’ve spent a good deal of time on some pipeline work over the past two days. Everything’s coming together nicely. I’ll probably spend less time tinkering with lighting, rendering and various network issues that stem from problems related to these aspects in the future (knock on wood). These power outages were very costly in terms [...]
Read moreStill playing catch up, plus the pressure tank’s engine exploded when I was having a bath! I’ve talked about reading a book called Brain Rules some time ago, here are some tidbits from the book. Pretty interesting stuff. Aerobic exercise just twice a week halves your risk of general dementia. It cuts your risk of [...]
Read moreStill playing catch up but somehow found the time to watch Doom Postmortem. Fantastic stuff. Brought back lots of memories.
Read moreAnother power outage for 16 hours! Second time this week.
Read moreI just focused on two related things today. One was setting up a database so that I can store information about people who pre-order the game through Paypal as per my accountant’s instructions, and the other was security. I really took my time with both of those things and the results are great. Even though [...]
Read moreHere’s a little rant about software bugs: Today it’s virtually impossible to become a “power user” in almost any 3d software without getting intimately familiar with that software’s bugs. The reason most power users have to develop workflows and pipelines *around* the software that they use is because the managers of said software are too [...]
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