238 Days to go
Resting in peace II
Read moreResting in peace II
Read moreResting in peace.
Read moreSome updates about the site: CSS minification, it appears, caused some errors. It’s fixed now. CDN is working again. It’s been offline for some time now due to some problems and me not having any time. I re-activated it yesterday. Everything is peachy now. On the game front things are going nicely but I’m starting [...]
Read moreThere is one thing that I’d like to say about learning C++ (or any language) from books: If you don’t understand something, blame the book not yourself. Despite what some Amazon reviews would have you believe, there is no magic book on the market. I think of most programming books as incomplete works. In order [...]
Read moreWrote code all day today. I wrote some tips about learning C++ by yourself but it’s in dire need of some editing. I’ll post it tomorrow.
Read moreToday started really really bad but ended up being a very productive day. I thought about the game’s story a lot, probably 2-3 hours of walking around looking at index cards pinned on the wall and writing stuff. I was a little bit unsure about the ending of the game. Now I’m pretty sure that [...]
Read moreRant: It always amazes me too see how shitty open source software websites are. After doing all that work for free, you’d think that these folks would spend at least couple of hours on web design (or get a free template) and most importantly write about what their application does. Preferably in more than 10 [...]
Read moreHere’s a quick update. I don’t know why but I was very distracted today. Just couldn’t focus on work. Still, I managed to do some good stuff somehow. My struggles with Gametrailers continued until I figured I wasn’t supposed to upload my stuff. I deleted the trailer and contacted Gametrailers by email yesterday. Couple of [...]
Read moreGood old days. My first 3d experiments!
Read moreI’ve been talking about pathfinding and AI quite a bit lately. One thing that I forgot to mention was AI bots. I came across a whole group of bot writers who are using the pathfinding algorithms I mentioned before on World of Warcraft maps! These guys process Wow maps, get the map data out and [...]
Read moreHalf of the day was spent on errands. The other half, I struggled with compiler errors from left and right. There’s still some work needs doing on that front. I found a nice article detailing Quake 3′s AI, you folks could check it out here. I think I’m going to sign up to aigamedev.com. I’ve [...]
Read moreI’ve worked on quite a few things today: Modified the arms of our hero because they were too muscular; they look more natural now. I need to work on the skinning of the mesh though. I also need to create a better rig for the arms. Added wrinkles to a character, lot’s of them. Creepy. [...]
Read moreI’m no expert indie game developer. I haven’t created a commercial game yet. But there is one piece of advice that I can give: Don’t expect return mails from companies after you tell them your budget. Not even an “Are you kidding me? Go fuck yourself”. Half of the day was spent in an internet [...]
Read moreGod, I hate accounting so much. Anyway, most of the accounting problems are solved. I’m not going to talk about it anymore, hopefully. I’ve been working on two things for the past two days. AI (artificial intelligence) and character modeling. I’m re-reading Programming Game AI by Example by Mat Buckland. It’s a fantastic book about [...]
Read moreI’ve spent 4 hours on accounting stuff today. I’m trying to catch up with the work. Not a moment to spare! Work work work.
Read moreSpread the love people. Happy valentine’s day! Meet Zipzip (she’s the sleepy one) and Blue
Read moreAnother good day of work. I’ve been working primarily on character modeling. I’ve added some details to a character. There is still some work left to do on that one but it’s looking better than it did before. If everything goes OK, some good stuff is around the corner. I hope to share it with [...]
Read moreI didn’t have time left to set up the webcams today. That will happen tomorrow. I’ve had a really good time working on level design today. I decided that current levels were just too big so I split them into smaller ones. The smaller ones will be more intense survival wise and the larger ones [...]
Read moreI did some research on Macs today. I’m working on PC but the codebase is cross platform. I checked Steam’s hardware survey to see the current system’s specs and trends. Most Mac owners are using 1280×800 resolution and they play games on their laptops. Dual screen setups with 3800 pixel wide resolution are also fairly [...]
Read moreOne thing I forgot to talk about yesterday was using a RAM disk for your VS 2008 projects. If you have shitloads of files it can really speed up the compile process. I was going to buy an SSD to record gameplay footage sometime in the future but it occurred to me that I can [...]
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